Monday, June 1, 2015

My Artist Library, and the skills I'm going to need to build

Bruce Timm - DC Animated Universe
  • Simplified Anatomy
  • Action Lines
  • Strong Silhouettes
  • Simplified clothing (ideal for animation)
  • Angular drawing style
Bryan Konietzko (Avatar: The Last Airbender)
  • Extremely expressive faces
  • Simplified facial attributes (easier to make expressions)
  • Plays a lot with facial proportions
  • Strong poses (stronger than Timm's)
  • Action Lines
  • Good understanding of anatomy, wrinkles, fat
  • Still simplified anatomy
  • Generally rounded
  • Sub Style: Der-shing Helmer
Eiichiro Oda - One Piece
  • Always keep in mind that he's bad at drawing women, unless he's doing an extreme body type.
  • Switches between simplified chibi-ish style and strong anatomy
  • Strong shapes and silhouettes, especially on larger characters like Franky and Kuma
  • Plays a lot with body proportions. Keeps everyone a certain number of heads tall, but they may have a giant torso, or really long legs.
  • Extreme scale. Things tend to be scaled up to a ridiculous degree, like Water 7 being a giant fountain.
  • Heads and hair tends to have strong silhouettes (see Franky, Kuzan, Sengoku, Blackbeard)
  • Lots of extreme body types, when he wants to.
  • Lots of normal body types, too. Zoro and Sanji are muscled normals.

Hiromu Arakawa - Fullmetal Alchemist

  • Well defined noses (weird for anime, and mostly only on older characters)
  • Strong anatomy, generally not simplified
  • Strong facial anatomy as well on older characters
  • Differences in faces are made primarily by varying mouth, nose and eye sizes, and varying face shapes, although they're mostly either round, triangle, or heart shaped, with a few squares on the men.
  • Functional, mostly realistic designs

So the final list of skills is:
  • Anatomy
  • Strong Poses and Action Lines
  • Silhouette Design
  • Extremely simplified muscles
  • Extremely simplified clothing
  • Facial Anatomy
  • Expressions
  • Drawing mundane things at large scales
And of course, the big two that I need to learn before I learn those: Construction and Design. Those will take time, of course, but they're also the most fundamental skills, and will be just as important.

Several things have said that I should also pick a master to study from, and Leonardo DaVinci has always been one of my engineering idols, so he's the natural pick for me now, as I learn to draw.

Here's hoping this all goes fairly well!

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